Draconomicon 2: Metallic Dragons (Dungeons & Dragons 4th Ed: Supplement)

Draconomicon 2: Metallic Dragons (Dungeons & Dragons 4th Ed: Supplement)

Richard Baker, Ari Marmell

Language: English

Pages: 225

ISBN: 2:00141851

Format: PDF / Kindle (mobi) / ePub


A menacing menagerie of dragons for your D&D campaign!

Draconomicon 2: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign.This supplement presents dragons both malevolent and benign, and gives details on each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations, and the roles that metallic dragons fill in a D&D game. Story and campaign elements in the book give Dungeon Masters ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards.

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Haze. When you run these encounters, decide how high off the ground the mountain is Oying. It is important to establish the earthberg's Oying height because creatures might find themselves pushed off the edges of area 1 or into the hole and down the slope provid­ ing egress from area 2. The map shows only two levels of the mountain, but others could continue below these, either exten­ sions ofTananzinaen's lair or home to something else of which even the dragon is unaware. As the pes approach the.

IRON WYRMLINGS ARE SOME OF THE WEAKEST wyrm· lings, but they are born in larger clutches and have a stronger tendency toward social behavior when first hatched. They rarely come out of hiding, except to swiftly strike at the prey they are learning to hunt before diving back into the shadows. They prefer caves but are almost as comfortable hiding beneath the underbrush and dead leaves on the forest floor. They emerge to attack only if they greatly outsize or outnumber their target, and they try to.

Whirlwind when enemies approach or to help its allies. When forced to enter melee, it immobili zes its foe with a bite and then withdraws. COUATL LORE Religion DC 18; A couatl rogue serpent can switch pla ces with any creature suffering from a couatl 's venom , and it injects a magic venom that burns more strongly when the couatl's allies are endangered. Religion DC 24: Couatl redeemers can see into other creatures' hearts and know their intentions. Their venom is espeCially virulent. They can.

Immensely strong. The pectoral muscles of a dragon are among the strongest muscle groups in the body, and the tendons and ligaments are exceptionally tough and supple. The elemental heart of a metallic dragon regulates body temperature regardless of external altitude, environment, or weather. Its heart can also slow down enough to permit hibernation, sometimes for hundreds ofyears. The elemental energy that flows through the body of a metallic dragon allows it to digest, process, and even subsume.

Some oftbe characters involve themselves with the skill chaJlenge, others might decide to attack the goblins or protect the characters who are 3 Goblin Skullcleavers (5) 5m.111 nat ura l hUnl,\noid Level 3 Brute Xf' 150 edc h Initiative +3 Senses Perception +2; low·light vision HP 53; Bloodied 26; see also bloodied roge AC 16; Fortitude 15. Reflex 14. Will 12 Speed 5; see also goblin tactics (±) Battleaxe (standard; at·will) • Weapon +6 vs. AC; 1d10 + 5 damage. or 2d10 + 5 while bloodied.

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